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Bismuth ([personal profile] letsgetdowntobismuth) wrote2018-08-13 05:53 pm
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[SYN] Skills

ACQUIRED SKILLS
[Liminal Skills]

HAMMERSPACE I
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage. Requires Portal Creation (Stationary) OR Object Portal.

INTRA-LIMINAL SKILLS
The ability to access Liminal Space skills in Shadow, Dream, and Dungeon spaces where they would typically be nonfunctional. Requires Portal Creation (Stationary) OR Object Portal.

LIMINAL BUBBLE I
Once every day, for a duration of twelve hours, make a small area of Liminal Space (five-foot diameter per Liminal Skill possessed) which does not have any undesired intrusive or disturbing features (fire, loud noises, status effects, liminal creatures).

LIMINAL MANIPULATION I
The ability to add or subtract unreal items of up to fifty pounds per day while within liminal space - furniture, small animals, non-nourishing food, etc. Cannot create items which rely on power or create complex moving parts. This includes the ability to alter or repair the things you’ve made without recreating them from scratch, and to ‘firm up’ objects found in Liminal Space so they can be kept once the Liminal Space changes. Requires Hammerspace I OR Liminal Bubble I.

LIMINAL PERMANENCE
Liminal objects and/or structures created remain despite changes in Liminal Space or the Walkabout/Jaunt/Dungeon/Idle status of their creator. Non-permanent created rooms do not lose their contents when their doors vanish; they simply cannot be accessed again until their creator is available to 'reset' the doorway, and Liminal Permanence bypasses this requirement. Requires Liminal Manipulation I and Liminal Power.

LIMINAL POWER
Once per day, a Liminal skill has double the effect (choose one of duration, weight limit, size, or distance with every use), or may be used even if it is still during its "cooldown" cycle. When an ongoing effect is enhanced by Liminal Power, it can be automatically refreshed once a day, or after one day has passed, the Traveler can ‘downgrade’ the effect at any time in order to apply the multiplier to another skill, or another aspect of the same skill. Liminal Power may be selected multiple times, resulting in multiple per-day applications that can be applied separately or stacked. If a single skill is enhanced more than once with Liminal Power, its original effect is the one multiplied (so a Liminal Power x2 combo triples, not quadruples, the capacity of Hammerspace). Requires any three other Liminal Skills.

PORTAL CREATION (STATIONARY)
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).

PORTAL CREATION (REMOTE)
The ability to create a portal into or out of Liminal Space once every six hours and hold it open for ten seconds somewhere other than your current location or last crossover point. Requires Portal Creation (Stationary) and one other Liminal skill.

ROOM CREATION II
The ability to shape and create one standard house’s worth of interior space within Liminal Space (2500 square feet/~230 square meters). Mostly used to make personal homes, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 50 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation). Requires Room Creation I.

[Psychic Skills]

INTRUSION NOTIFICATION
Alerts you to someone attempting to use Filter Intrusion on your conversations/Investigator Mind Reading on you. Requires one other psychic skill.

PSYCHIC DISCRETION
Shows you a visible signal when someone within your line of sight uses a psychic skill that informs you what skill is being used. This skill also shows you the existence of private or filtered conversations, but does not let you access them. Acts as a pre-req for anything Filter Intrusion is a pre-req for. Requires Intrusion Notification.

SENSORY EAVESDROPPING
The ability to tap into another Traveler’s sensory impressions (with permission). Requires Sensory Livestreaming.

SENSORY LIVESTREAMING
The ability to project your sensory impressions across the psychic network. OOCly: this allows you to make audiovisual posts.
[Jaunt Skills]

CELESTIAL PHYSIQUE: SITHEN
The ability to display and hide angelic, demonic, or sithen features once a day. Angels typically possess wings and/or a halo; some sithen possess wings and/or animalistic or generally otherworldly ears; and demons typically possess wings, horns and/or a tail. Their qualities vary - some are simply what they appear to be, but some Angels manipulate light with their Halos, some demons have red-hot horns, some Sithen hear their names spoken anywhere in Purgatory, and so on.

(Bismuth's Sithen form is that of a huge steel-grey figure with heat-treatment-coloured dreadlocks (similar to her current form, but less rainbow) and wings: the wings have bismuth-gem frames and stained-glass feathers, with patches missing from her Fall.)

DEMESNE
The powers of Sithen, Demons, and Angels (respectively) which indicate their station. Examples include an aura of awe or fear; command over lesser beings of their type; control of a natural element; magical weaponry. Imagination is encouraged. They will be no more powerful than other skills - but still probably among the more potent abilities gained this way.

(Bismuth's Demesne is a piece of land on the bank of - and partially containing - the Burning River, allowing her access to the essence of all four elements to use at her disposal; can be used to augment an unenchanted melee attack, or infused into an item during its creation.)
[Favour Skills]

SUN'S FAVOUR
An upside-down half sun, beneath her regular tattoo of a star and a triangle.

[Mundane Skills]
  • Blacksmithing Mastery

table code by [community profile] optimisty
art credit.

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